City-building & strategy · PC · In development

IberusIberia, 218 BC

Rome and Carthage are fighting over the peninsula.
You have a clearing in the woods and a dozen of your people.

Coming soon to Steam Devlog

No release date yet. Progress is posted in the devlog.

The world

The peninsula, measured

The terrain comes from the elevation models of Spain's National Geographic Institute and Copernicus: every range, valley and coastline sits where it really is. Rivers aren't drawn; they run down that terrain, and their basins match the real ones.

The climate is worked out from altitude and the Atlantic wind, and it matches the rainfall of thirty weather stations with a median error of 12%. On top come the biomes, the soils, the ore veins and the pre-Roman peoples, each on their own land: Vettones, Turdetani, Ilergetes, Gallaeci, Carpetani…

You pick a site on the map of the peninsula and go down to it. What the map promised (the soil, the woods, the water) is what you find when you get there.

5.8 million
tiles of 445 m on the map of the peninsula
111 km
across every site you can settle, in tiles of 111 m
−0.8%
is how far the Ebro basin is from the real one; the Douro, −0.7%
About 420
AI settlements across the peninsula
10 languages
English, Spanish and eight more
Map of the peninsula with the pre-Roman peoples, each in its own colour
The peoples
Map of the river basins of the peninsula
River basins
From the peninsula down to Monfragüe

Time

A full year in every place

At normal speed a day lasts 36 minutes and a night 6; a year, sixteen days. The seasons change the leaves, the flowers and the grass. Snow falls where it's cold, dry riverbeds flood in a storm, and the tide comes and goes in the bays.

A village of mud-brick houses in spring Valley fog at dawn in autumn Snowfall in the Pyrenees in winter A dry riverbed in flood during a storm The village at night, with its fires lit

How it plays

From a clearing in the woods
to head of a lineage

City-building and management, in real time with pause. No rush: the village grows at the pace of its people, and every decision shows years later.

The family tree of one of the villagers

And the rest of the world

The land

Wildlife and hunting

Deer, boar, wolves and bears, each species with its own woods and hours. Game flees from where it's hunted.

The land

Rivers and weather

Dry riverbeds flood, the tide leaves the mudflats bare in the bays, and snow settles on the heights.

The land

Quarries and mines

Open-cast or underground, on the veins that crop out: iron, copper, tin, silver and river gold.

The village

Knowledge

Each culture learns its own way: the potter's wheel, writing, the shafts and galleries of the mines.

The village

The chieftain's dilemmas

Boundary disputes, grain thieves, guests at the gate and marriages between peoples. You decide, and it's remembered.

The village

The chronicle

A mode where the game saves itself and there's no going back: what's done is done.

War

The warband

A training ground where the young men drill, and a named warband that sets out on expeditions, and comes back, or doesn't.

War

Rome or Carthage

Levies, requisitions and armies marching through your land. Whose side you take, and when, is up to you.

Roadmap

The road to release

Eight stages done and one in progress. No dates yet; they'll be posted here when there are.

  1. 01 · Done

    The real world

    Measured terrain, climate, rivers and basins, biomes, soils, minerals and peoples.

  2. 02 · Done

    Flora and fauna

    Period species in their niche, and animals with their habits, their tracks and their hunting.

  3. 03 · Done

    Settling and building

    Buildings for each culture, roads and fords, construction in stages and woodland to clear.

  4. 04 · Done

    People and trades

    People with names, families and trades; production, storage and hauling.

  5. 05 · Done

    The neighbours

    About 420 AI settlements with their own layout, trade, dealings and leagues.

  6. 06 · Done

    War

    Training ground, warband, combat, raids, and Rome and Carthage marching across the peninsula.

  7. 07 · Done

    Saves and chronicle

    Saving and loading, and chronicle mode, which saves by itself and allows no undo.

  8. 08 · Done

    Ten languages

    English, Spanish, Chinese, Russian, Portuguese, German, Japanese, French, Polish and Korean.

  9. 09 · In progress

    Balance

    Making the first years as hard as they should be: game that runs out, flocks and fields.

  10. 10 · Planned

    Steam page

    To wishlist it and follow it from there.

  11. 11 · Planned

    Kickstarter

    A campaign to finish it with the people who want to play it.

Devlog

Latest from the workshop

A house under construction in the middle of the woods, with its clearing marked out

13 November 2026

Ten languages, and clearing by hand

The game can now be played in English, Chinese, Russian, Portuguese, German, Japanese, French, Polish and Korean, as well as Spanish. And founding no longer clears everything at once: people clear the land bit by bit (first the trees, then the scrub and the rocks, and the stumps last), and every house can be seen going up piece by piece.

An AI settlement with streets and houses facing them

11 November 2026

AI settlements, with a real layout

Each neighbouring settlement is laid out by its site and its culture: the core following the terrain, streets, houses facing the street, walls with gates and fields split into plots.

The relations panel with the neighbours

11 November 2026

Leagues, subject settlements and debts

Neighbours ally with and subdue each other. And a game can be played peaceful, with the war further away, or free, with no ending.

A game in progress

10 November 2026

A game that lasts

Fourteen improvements so a game holds up for years: the chronicle, a named warband, reworked combat, the marches after Ilipa and neighbouring lords.

FAQ

Frequently asked

What kind of game is it?

City-building and management, in real time with pause, in the Iberian Peninsula of 218 BC. You found a settlement, grow it, trade and make pacts with your neighbours and, when war comes, choose a side.

When can I play it?

There's no date yet. When there is, it'll be here and on the Steam page.

Which platforms?

PC. Other platforms may come later.

Which languages?

English, Spanish, Simplified Chinese, Russian, Brazilian Portuguese, German, Japanese, French, Polish and Korean.

Is it historically accurate?

Places, rivers, plants, animals and people carry period or attested names; the peoples are where they were, and each culture builds and works its own way. What isn't written is your settlement.

Single-player or multiplayer?

It's a single-player game.

Does it need an internet connection?

No.

Community

Follow it closely

The Steam page and the campaign are on their way. In the meantime, the devlog on this page keeps track of what's being made.